By Filip Augustowski
To start off, the most important thing to note is that Pax East was this past weekend. This is an event that I personally look forward to all year. Pax East takes place over 3 days and is the largest video game convention on the East Coast with over 70,000 people attending every year. At Pax East hundreds of entertainment companies show off their newest games. Pax East is the land of opportunities for video games. Games like League of Legends, Hearthstone, and Call of Duty have made strong leaps into the esports scene due to the power of Pax East.
While looking through the new games that would be displayed at Pax East this year one in particular took my attention– Gigantic. This is a fairly new game in beta testing, and is one of the most interesting games I’ve looked at in a while. It draws from small elements of many different games that are well known in the gaming community today, yet they make the style their own. At first glance it is obvious that a lot of time and effort was put into the game, because it is absolutely beautiful.
Then, when looking at the gameplay and video footage, I noticed that it was a cartoony game with a cheap rumalaya liniment Legend Of Zelda: The Wind Waker feel to it. You play as a hero in third person view, and alongside you will be your teammates and a gigantic creature. The goal of each game you play is to destroy the enemy team’s creature. Each hero has certain abilities that make him or her unique and fun to play. The abilities in the game and the battlefields in which you would play are very reminiscent of League of Legends. Not only is the game like League of Legends, but it is also like Smite in the way that your champion must land aimed abilities in order to do anything. Personally, I love what Motiga, the developer, is doing with this game. The developers of Gigantic know exactly which aspects of the famous export games are the strongest, and they put those aspects into Gigantic. If enough people played this game at Pax East, Motiga will be able to enter the esports scene. At face value, Gigantic has all the competitive aspects that an esports game needs. It has skill shots, great visual graphics, a very interesting and challenging goal, and most importantly, it looks like a lot of fun. I tested the game when I attended Pax East, and will write a brief follow up in the next issue of the Tide.